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Template:Polyline
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The following documentation is located at Template:Polyline/doc. [<Edit> Template:Polyline/doc]
[⧼Purge⧽ Template:Polyline]
[⧼Purge⧽ Template:Polyline]
The {{polyline}} graphic template is used to draw a polyline. A polyline, which requires at least 2 points, is only closed if the last point equals the first point. (A closed polyline with at least 3 distinct points is a nondegenerate polygon, in which case you may/should use the {{polygon}} graphic template.)
Usage
- {{polyline|n = n|points = x_1, y_1; ...; x_n, y_n|units = units|stroke = stroke|fill = fill}}
where:
- n is the number of points considered (default: 0);
- points are the points Cartesian coordinates x_1, y_1; ...; x_n, y_n (default: 0, 0);
- units are the units associated with points (default: %). Units may be chosen among %, px, cm, mm or in;
- stroke is the stroke style (default: 1px solid black);
- fill is the fill style (default: none).
Examples
Code Result Comment {{canvas|width = 100|height = 100|{{polyline}}}} (nothing drawn,
needs at least two points){{canvas|width = 100|height = 100|{{polyline|0}}}} (nothing drawn,
needs at least two points){{canvas|width = 100|height = 100|{{polyline|1|0, 0}}}} (nothing drawn,
needs at least two points){{canvas|width = 100|height = 100|{{polyline|2|0, 0; 50, 0}}}} {{canvas|width = 100|height = 100|{{rotate|{{polyline|2|0, 0; 50, 0}}|30}}}} {{canvas|width = 100|height = 100|{{polyline|2|0, 0; 25, 25}}}} {{canvas|width = 100|height = 100|{{polyline|3|45, 0; 0, 45; -45, 0}}}} {{canvas|width = 100|height = 100|{{rotate|{{polyline|3|45, 0; 0, 45; -45, 0}}|45}}}} Code
See also
Drawing templates
- {{Canvas}}
- {{Square}}
- {{Round square}} ({{rounded corners square}})
- {{Rect}} ({{rectangle}})
- {{Round rect}} ({{rounded corners rectangle}})
- {{Polyline}}
- {{Polygon}} ({{closed polyline}})
- {{Regular polygon}}
Affine transforms templates
See Help:CSS Transforms.
- {{Origin}}
- {{Translate}} and {{transform-translate}}
- {{Flip}}
- {{Scale}} and {{transform-scale}}
- {{Rotate}} and {{transform-rotate}}
- {{SkewX}}
- {{SkewY}}
- {{Skew}} and {{transform-skew}}
- {{Affine}} ({{affine matrix}})