%I #20 Aug 12 2018 17:28:07
%S 1,2,2,3,1,3,4,4,4,4,5,2,1,2,5,6,6,6,6,6,6,7,3,7,1,7,3,7,8,8,2,8,8,2,
%T 8,8,9,4,9,4,1,4,9,4,9,10,10,10,10,10,10,10,10,10,10,11,5,3,2,11,1,11,
%U 2,3,5,11,12,12,12,12,12,12,12,12,12,12,12,12
%N Square array a(p,q) read by antidiagonals: a(p,q) = the number of line segments that constitute the trajectory of a billiard ball on a pool table with dimensions p X q, before the ball reaches a corner.
%C The billiard game considered here is an idealized one: the pool table is a rectangle with vertices (0,0), (p,0), (p,q), (0, q); the ball is shrunk to a point and is launched from vertex (0,0) with initial velocity vector (1,1); collisions are supposed elastic and friction is supposed nonexistent, so that the ball can never stop on the table; when the ball bounces, the angle of reflection is equal to the angle of incidence; the ball can only exit through a vertex.
%C a(p,q) counts the line segments that constitute the trajectory.
%F a(p,q) = (p + q) / gcd(p, q) - 1.
%e In a square-shaped pool table, the ball just crosses diagonally. a(p,p)=1.
%e In a pool table of dimensions 2 X 1, the ball bounces once and exits. a(2,1)=2.
%e The square array a(p,q) begins:
%e 1 2 3 4 5 6 7
%e 2 1 4 2 6 3 8
%e 3 4 1 6 7 2 9
%e 4 2 6 1 8 4 10
%e 5 6 7 8 1 10 11
%e 6 3 2 4 10 1 12
%e 7 8 9 10 11 12 1
%o (Java)
%o long a(long p, long q) {
%o long i = 0, x = 0, y = 0, dx = +1, dy = +1, s = 1;
%o while ((((x % p) != 0) || ((y % q) != 0)) || (i == 0)) {
%o i ++; long xx = x + dx; long yy = y + dy;
%o boolean xok = (0 <= xx) && (xx <= p);
%o boolean yok = (0 <= yy) && (yy <= q);
%o if (xok && yok) { x = xx; y = yy; }
%o else { s ++;
%o if (! xok) { dx = -dx; }
%o if (! yok) { dy = -dy; }
%o }} return s; }
%Y Cf. A059026 (the triangle version).
%K nonn,tabl
%O 1,2
%A _Luc Rousseau_, Jun 28 2017