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A126010
Square array A(g,h) = 1 if combinatorial games g and h have the same value, 0 if they differ, listed antidiagonally in order A(0,0), A(1,0), A(0,1), A(2,0), A(1,1), A(0,2), ...
4
1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0
OFFSET
0,1
COMMENTS
Here we use the encoding described in A106486.
EXAMPLE
A(4,5) = A(5,4) = 1 because 5 encodes the game {0,1|}, where, because the option 1 dominates the option 0 on the left side, the zero can be deleted, resulting the game {1|}, the canonical form of the game 2, which is encoded as 4.
CROSSREFS
Row 0 is the characteristic function of A125991 (shifted one step). A(i, j) = A125999(i, j)*A125999(j, i). A126011 gives the A106486-encodings for the minimal representatives of each equivalence class of finite combinatorial games.
Sequence in context: A014049 A016371 A003982 * A015857 A016343 A016193
KEYWORD
nonn,tabl
AUTHOR
Antti Karttunen, Dec 18 2006
STATUS
approved