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A178461 Integers whose binary digits "1" define, iff these integers are not decreased by one, Arimaa pieces of both colors so that an enemy piece can be removable in all possible color combinations in one turn (= 4 steps) if sorted into a quadrant shape whose right angle lies in an Arimaa board corner. 0
10, 18, 20, 22, 26, 30, 36, 52, 54, 62, 72, 74, 90, 94, 126, 129, 136, 144, 148, 152, 154, 156, 158, 160, 168, 180, 188, 190, 192, 200, 208, 212, 216, 218, 220, 222, 224, 232, 244, 252, 254, 257, 264, 272, 278, 288, 296, 304, 306, 308, 310, 314, 318, 328, 346, 350, 360, 378, 382, 384, 392, 400, 408, 414, 416, 424, 432, 436, 440, 442, 444, 446, 448, 456 (list; graph; refs; listen; history; text; internal format)
OFFSET
1,1
LINKS
EXAMPLE
168 has the binary expansion 10101000. Sorting into a quadrant shape (like in A165197, A166537, the least-significant digit into the corner) with a "T" on position (3,3) leads to:
001
00
11T
0
Either the left piece pushes to right or the upper piece comes down and pushes in a right angle. So in both possible color combinations an enemy piece can be brought into the trap field "T". The following integers till 174 bring for possible removabilities sufficiently movable pieces into the 4 vacant corner fields.
CROSSREFS
Sequence in context: A004752 A087141 A349090 * A043724 A043571 A043732
KEYWORD
nonn,base,uned
AUTHOR
Leonhard Kreissig, Dec 24 2010
STATUS
approved

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Last modified April 23 10:07 EDT 2024. Contains 371905 sequences. (Running on oeis4.)