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A164936 Population in generation n of the following pattern in Conway's Game of Life: 00000010 00001011 00001010 00001000 00100000 10100000, where "1" is a live cell and "0" is a dead cell, and spaces indicate a line break. 0
10, 14, 13, 19, 16, 21, 20, 26, 24, 28, 30, 26, 34, 32, 29, 36, 22, 19, 18, 19, 21, 22, 26, 27, 38, 38, 46, 52, 54, 55, 58, 58, 51, 63, 38, 43, 36, 38, 41, 42, 39, 38, 36, 42, 47, 58, 60, 56, 55, 53, 60, 57, 62, 51, 49, 59, 45, 36, 34, 35, 35, 39, 36, 35, 36 (list; graph; refs; listen; history; internal format)
OFFSET

0,1

COMMENTS

Because the pattern never stabilizes, the sequence will continue to grow.   With 10 cells in its initial state, this is the smallest pattern that grows indefinitely in Conway's Game of Life.

Because this pattern evolves into a block-laying switch engine, some blinkers, a glider and some still lifes, the first differences of this sequence eventually (i.e., after about 600 generations) has period 288. - Nathaniel Johnston, May 15 2011

LINKS

LifeWiki, Block-laying switch engine

LifeWiki, Infinite growth

EXAMPLE

The pattern laid out graphically:

00000010

00001011

00001010

00001000

00100000

10100000

After 25 generations the population is 38, so a(25)=38.

MATHEMATICA

a[n_] :=

Total[CellularAutomaton[{224, {2, {{2, 2, 2}, {2, 1, 2}, {2, 2,

       2}}}, {1,

     1}}, {{{0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 1, 0, 1, 1}, {0, 0,

       0, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0,

       0, 0}, {1, 0, 1, 0, 0, 0, 0, 0}}, {{0}}}, {{n}}], Infinity]

CROSSREFS

Sequence in context: A053612 A072146 A074674 * A102361 A121836 A081062

Adjacent sequences:  A164933 A164934 A164935 * A164937 A164938 A164939

KEYWORD

nonn

AUTHOR

Ben Branman (137ben(AT)comcast.net), Aug 31 2009

EXTENSIONS

Extended by Nathaniel Johnston (nathaniel(AT)nathanieljohnston.com), May 15 2011

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Last modified February 16 12:12 EST 2012. Contains 205908 sequences.