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A106486-encodings of combinatorial games with zero value.
7

%I #4 Mar 31 2012 13:21:13

%S 0,8,16,24,64,72,80,88,128,136,144,152,192,200,208,216,512,520,528,

%T 536,576,584,592,600,640,648,656,664,704,712,720,728,2048,2056,2064,

%U 2072,2112,2120,2128,2136,2176,2184,2192,2200,2240,2248,2256,2264

%N A106486-encodings of combinatorial games with zero value.

%C In these games, the second player can always win.

%H A. Karttunen, <a href="/A126000/a126000.scm.txt">Scheme-program for computing this sequence.</a>

%e Game 0 is encoded as zero, giving the first term of this sequence. Also 24 belongs into this sequence, as it encodes game {-1|1}, which the second player always wins. Similarly for game {*|*} which has code 2^(1+2*3) + 2^(2*3) = 192, thus 192 is a member of this sequence.

%Y Row 1 of A126000. Intersection of A126001 and A126002. Characteristic function occurs as row 0 of A126010.

%K nonn

%O 1,2

%A _Antti Karttunen_, Dec 18 2006