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A125991 A106486-encodings of combinatorial games with zero value. 7
0, 8, 16, 24, 64, 72, 80, 88, 128, 136, 144, 152, 192, 200, 208, 216, 512, 520, 528, 536, 576, 584, 592, 600, 640, 648, 656, 664, 704, 712, 720, 728, 2048, 2056, 2064, 2072, 2112, 2120, 2128, 2136, 2176, 2184, 2192, 2200, 2240, 2248, 2256, 2264 (list; graph; refs; listen; history; internal format)
OFFSET

1,2

COMMENTS

In these games, the second player can always win.

LINKS

A. Karttunen, Scheme-program for computing this sequence.

EXAMPLE

Game 0 is encoded as zero, giving the first term of this sequence. Also 24 belongs into this sequence, as it encodes game {-1|1}, which the second player always wins. Similarly for game {*|*} which has code 2^(1+2*3) + 2^(2*3) = 192, thus 192 is a member of this sequence.

CROSSREFS

Row 1 of A126000. Intersection of A126001 and A126002. Characteristic function occurs as row 0 of A126010.

Sequence in context: A055065 A181311 A083496 * A028589 A192636 A182767

Adjacent sequences:  A125988 A125989 A125990 * A125992 A125993 A125994

KEYWORD

nonn

AUTHOR

Antti Karttunen (His-Firstname.His-Surname(AT)gmail.com), Dec 18 2006

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Last modified February 17 03:45 EST 2012. Contains 205978 sequences.